Revenant - Underwater update and More (2024)

Revenant• Updated the border thickness of the icons for the Ventari and Glint enhancements. They now have the same border thickness as the other legends. (Huh?)

Spear Skills:• Spear of Anguish:_ _This skill's damage has been increased by 33%, and its range has been reduced from 1,200 to 600 with the threshold ranges being 0–300 and 300+. Torment duration has been increased from 3 seconds to 4 seconds at minimum, and 5 seconds to 8 seconds at maximum. The way distance affects this skill is now reversed, inflicting the higher torment duration at close range.• Rapid Assault: This skill now has a 5-second cooldown with a cost of 5 energy. Its damage has been increased by 87%.• Venomous Sphere: The velocity of this skill's primary missile has been reduced by 22%, and its pulse interval has been reduced from 1 every 0.5 seconds to 1 every 0.25 seconds. The range of secondary attacks has been increased from 300 to 360.• Igniting Brand: The impact damage of this skill has been increased by 25%.• Rift Containment: The pulse damage of this skill has been increased by 32%.

Trident Skills: Yippy, they added a trident for Revenant• Mistsfire: This new skill fires a single projectile that inflicts conditions based on what legend is active.• Portal Fire: This new skill fires multiple projectiles at the opponent from Mists rifts around the revenant.• Rift of Pain: This new skill saturates the target, creating a chilling area around them with a field type that is based on which legend the revenant is attuned to upon casting the skill. Allies in the affected area gain beneficial effects.• Reckoning Blast: This new skill releases a blast of Mists energy that heals allies and knocks enemies back. Inflict conditions that are based on the player's current legend each time a target is struck.• Torrential Mists: Releases the Mists from the revenant's aura. Has a chance to inflict conditions that are based on the active legend.

Shortbow Skills:• Shattershot: The damage of this skill is no longer split between game modes and will now use the higher 30% damage increase in all modes.• Sevenshot: Reduced the casting time of this skill from 0.75 seconds to a little over 0.25 seconds.• Spiritcrush: Reduced the casting time of this skill from 0.75 seconds to a little under 0.5 seconds. Timings have been slightly altered so that the descending arrows serve to telegraph the attack, but the damage now occurs faster. The damage of this skill is no longer split between game modes and will now use the higher 233% damage increase in all modes.

Renegade Skills:• Breakrazor's Bastion: The energy cost of this skill is no longer split between game modes and will now use the lower 5-energy cost in all modes.• Razorclaw's Rage: Reduced the casting time of this skill from 0.75 seconds to 0.5 seconds, and significantly reduced its aftercast.• Icerazor's Ire: Reduced the casting time of this skill from 0.75 seconds to 0.5 seconds, and significantly reduced its aftercast. The damage and energy cost is no longer split between game modes and will now use the higher 25% damage increase and lower 20-energy cost in all modes.• Darkrazor's Daring: Reduced the casting time of this skill from 0.75 seconds to 0.5 seconds, and significantly reduced its aftercast.• Soulcleave's Summit: The aftercast of this skill has been significantly decreased. Energy upkeep is no longer split between game modes and will now use the lower 8-energy upkeep cost in all modes.

• Jalis: This legend can now be used underwater.• Inspiring Reinforcement: This skill affects a spherical area around the player when used underwater. The damage of this skill is no longer split between game modes and will now use the higher 50% damage increase in all modes.• Facets: Fixed a bug in which these skills could be used outside of the herald specialization.• One with Nature: Fixed a bug that displayed a range for this skill in addition to its radius.• Assassin's Presence: The ferocity granted by this trait is no longer split between game modes and will now use the lower 150 value.• Pain Absorption: The energy cost of this skill is no longer split between game modes and will now use the lower 30-energy cost in all modes.• Banish Enchantment: The number of boons that are corrupted is no longer split between game modes and will now use the higher 3-boon corruption count in all modes.• Soothing Stone: The condition cleanse for this skill is no longer split between game modes and will now use the higher 5-condition cleanse in all modes.• Forced Engagement: The energy and cooldown of this skill is no longer split between game modes and will now use the lower 10-energy cost and higher 15-second cooldown in all modes.• Vengeful Hammers: The energy upkeep of this skill is no longer split between game modes and will now use the lower 6-energy cost in all modes.• Rite of the Great Dwarf: The energy cost of this skill is no longer split between game modes and will now use the lower 40-energy cost in all modes.• Jade Winds: The number of vulnerability stacks this skill inflicts is no longer split between game modes and will now use the higher 6 vulnerability stacks for 6 seconds in all modes.• Pulsating Pestilence: This trait now transfers, instead of copying, up to 3 conditions from the player to nearby enemies when swapping legends.• Heroic Command: This skill is no longer split between game modes and will now use the lower 10-energy cost in all modes.

General•Resistance: This boon now converts to 3 seconds of chill when it is corrupted. - (no more immob while using mallyx)

I organized the text and added some descriptions of what things where since it all ran together in a weird order.

Revenant - Underwater update and More (2024)

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