The community gave this build a rating, making it second-tier: Good
Focused on: Healing and Support
Designed for: Raids and Fractals
Expansions required:
Difficulty:
Easy
This build was last updated on June 16, 2024 and is up to date for the March 19, 2024 patch.
Contents
Overview
A pure support Renegade build which can be played as a main healer. This build provides excellent healing, CC, and permanent 25 Might,
Fury,
Protection, and
Alacrity.
Skill Bar
Staff
Scepter/Shield
Utility
Utility
Weapon Variants
Scepter is used to cap Might and provide some barrier, and Shield is very nice for
Aegis and extra healing. You need to own Secrets of the Obscure for both these weapons. If you don't, your second weapon set becomes somewhat irrelevant, but Mace can cover some of the might you lack from not having Scepter, and Axe has an additional CC skill.
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Specializations
Trait Variants
Eluding Nullification and
Cleansing Channel are options if condi cleanse is more important than raw healing.
Resilient Spirit offers additional personal sustain.
Equipment
Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Scepter
Harrier
Shield
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
Consumables
Food
- for a cheaper alternative
Utility
Usage
Boons
Simply using the following skills on cooldown will maintain 20 Might and permanent
Alacrity for your party:
Orders from Above
Heroic Command
The remaining might can be covered by the Scepter autoattack chain and ally-targeted Otherworldly Bond.
Your output of Fury is primarily covered by
Endless Enmity, and can be supplimented by ally-targeted
Otherworldly Bond when you can not hit the boss.
You provide Protection through using Legendary Renegade skills via
All for One,
Envoy of Exuberance, and empowered
Protective Solace.
You provide 10 seconds of Regeneration when swapping to
Legendary Centaur Stance via
Spirit Boon. However, you have to waste energy on
Purifying Essence to provide permanent regen, which is usually not worth doing if there are no conditions to cleanse.
Legends
Legendary Renegade Stance is your primary source of protection and gives allies' attack lifesteal through
Soulcleave's Summit. It also offers burst heal through
Breakrazor's Bastion, and strong CC through
Darkrazor's Daring
Legendary Centaur Stance is your primary heal source and also offers some
Vigor,
Resistance and
Stability if desired. It provides projectile block through
Protective Solace, condition cleanse through
Purifying Essence, and CC through
Energy Expulsion. Can be swapped out if necessary for one of the options below.
Legendary Dwarf Stance provides your squad with
Stability through
Inspiring Reinforcement, CC through
Forced Engagement, and reduce personal incoming strike and condition damage by 20% with
Vengeful Hammers. If needed, it can also reduce incoming strike damage to your subgroup by 50% with
Rite of the Great Dwarf.
Legendary Demon Stance should (almost) never be played in bosses, but it offers a pull with
Call to Anguish which may be useful when fighting trash mobs if your group does not have pulls.
- It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to.
Legend Swapping
In general, you want to legend swap off cooldown to maintain Invoking Harmony and reset your energy. As this build runs Invocation, this also provides an extra boon via
Spirit Boon and ideally you want to swap below 10 energy to gain the bonus from
Charged Mists.
Healing
Whenever you swap to Legendary Renegade Stance, you should drop
Soulcleave's Summit on your allies to grant them lifesteal on their attacks. This skill will remain active where it's placed until you cancel it, run out of energy, or legend swap. Against bosses that move a lot, you can cancel the skill to reposition it.
On Staff, the final attack of the autoattack chain applies some healing in an area, while on Scepter the final hit of the auto chain applies barrier in a slightly larger area.
You should always be ready to spend energy on burst healing if required. Your burst heals, in order of energy efficiency, are:
Breakrazor's Bastion (Kalla) - a long-cooldown large burst heal with a low energy cost that also provides barrier when enhanced.
Envoy of Exuberance (Shield) - a strong, cheap heal that also applies
Protection. The only downside is being locked out of Staff for 10 seconds, so your average healing will drop.
Mender's Rebuke (Staff) - this is cheap and has a low cooldown so you can use it any time your team's health dips.
Natural Harmony (Ventari) - an enourmous, but relatively costly heal. If empowered (see below), it heals even more and regenerates endurance to affected allies.
Renewing Wave (Staff) - heals about the same amount as Envoy of Exuberance but costs twice as much. This is most valuable as a condi cleanse.
Blossoming Aura (Sceptre) - provides a small amount of AoE barrier (allow to channel fully)
Energy Expulsion (Ventari) - a big, but expensive heal that also cleanses conditions and does CC. When empowered it provides lots of
Stability to allies. Its multi-functional nature means you're unlikely to use it for healing, but it's a nice bonus.
Legendary Centaur Stance
Legendary Centaur Stance has a fairly unique mechanic attached to it. When swapping to this legend, you will gain a buff called Tranquil. This buff causes the next Legend skill you use to become "empowered", providing an enhanced effect and consuming the Tranquil buff.
This means you want to pay attention to the first skill you use in this stance:
Natural Harmony - Increases healing by 25% and regenerates Endurance.
Protective Solace - Provides AoE
Protection.
Purifying Essence - Removes an extra condition.
Energy Expulsion - Provides AoE
Stability.
If you need to access the empowered effects later in the rotation, using Energy Expulsion will destroy the tablet, and allow you to resummon it with
Project Tranquility, which in turn provides the Tranquil buff.
General Tips
Warding Rift can be used to AoE blind trash mobs and block attacks.
Renewing Wave is a blast finisher and can be used with
Protective Solace or another light combo field to clean a large amount of conditions.
Natural Harmony can be used before the tablet is moved, so that the healing effect occurs directly at the destination.
Crowd Control
Staff gives you access to one of the best CC skills in the game, Surge of the Mists. This skill hits up to 8 times, applying 150 Defiance Break per hit, potentially providing up to a massive 1200 Defiance Break total.
Surge of the Mists will move you forward naturally, however, so to maximize hits on target that you can pass through, back away from your target slightly before using. Additionally, be careful using this skill near the edge of a cliff as you might end up falling off of it.
Additionally, each legend has one skill that can apply CC/Defiance Break: